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By pokemonofthedaychick
Everybody remembers the good ol' Pokémon of

the Day Guy, right? Well, once Gold and Silver hit the shores of the USand all the hype had died down a bit, he decided to move to the top ofMount Kilimanjaro to seek enlightenment. Now that every self-respectingPokémaniac has Ruby and Sapphire on the brain, however, it's hightime we revitalize the age-old tradition of bringing you your Pokémonof the Day! And, as everyone knows, there's only one thing better thana Pokémon of the Day Guy...a Pokémon of the Day Chick!

Each and every day we'll be taking a close and personal look atone of these unique creatures called Pokémon. Here you'll find allthe moves you could ever want (learned, hereditary and all compatible TMs/HMsfrom G/S/C and R/B/Y, if applicable), breeding chains for hereditary moves,Pokédex entries, general descriptions, max stats, in-game locations,weaknesses and resistances, gameplay tips and one or more suggested movesets
Have you played Pokemon Crystal Version?

(SUGGESTED, people; I'm not telling you what to do) to get the most bangfor your Pokébuck.

You are watching: How to get larvitar in crystal


Today's Pokemon is Larvitar. I've received about a billion requestsfor Tyranitar thus far...well, you'll just have to wait. Heh. I figuredI'd try to appease the masses with a glimpse at Tyranitar's baby form,though. Cute little thing, really, though to me he's just another Rock/Groundtype with atrocious stats and a fat pair of quad weaknesses to exceedinglycommon elemental types. Upon evolving Larvitar is powerful to the pointof being cheap, but in this unevolved state he's a joke. A tubby littlemountain-consuming joke. With all due respect, when Rhydon and Golem arelaughing at your basic abilities as a Pokemon, you know you have problems.

NAME: LarvitarTYPE: Rock Skin (Rock/Ground)HEIGHT: 2' 0"WEIGHT: 159 lbs.
EVOLUTION: evolves into Pupitar at level 30

AVAILIBLE IN: Gold, Silver, Crystal

LOCATION: Wild Larvitar can only be found on the first floorof Mount Silver...unfortunately, to say this little monster is rare wouldbe an understatement. If you have your heart set on catching a Larvitaryou'd better be prepared to devote at least an hour to the hunt (unlessyou happen to be insanely lucky). Of course, you could always just buya Larvitar at the Celadon City Coin Exchange in Crystal (for 8888 coins!),but where's the fun in that?


Learned Moves:


G/S/CBite - BasicLeer - BasicSandstorm - lvl 8Screech - lvl 15Rock Slide - lvl 22Thrash - lvl 29Scary Face - lvl 36Crunch - lvl 43Earthquake - lvl 50Hyper Beam - lvl 57
Compatible TMs:


G/S/CTM02 - HeadbuttTM03 - CurseTM06 - ToxicTM10 - Hidden PowerTM11 - Sunny DayTM13 - SnoreTM15 - Hyper BeamTM17 - ProtectTM18 - Rain DanceTM20 - EndureTM21 - FrustrationTM26 - EarthquakeTM27 - ReturnTM28 - DigTM31 - Mud-SlapTM32 - Double TeamTM34 - SwaggerTM35 - Sleep TalkTM37 - SandstormTM43 - DetectTM44 - RestTM45 - Attract
Hereditary Moves (G/S/C only):
AncientPower: Breed a male Corsola, Kabuto/Kabutops or Omanyte/Omastarwith a female Totodile/Croconaw/Feraligatr, then breed the resulting maleTotodile with AncientPower to a female Larvitar/Pupitar/Tyranitar.

Focus Energy: Breed with a male Cubone/Marowak or NidoranM/Nidorino.

Outrage: Breed a male Dratini/Dragonair/Dragonite with afemale Charmander/Charmeleon/Charizard, then breed the resulting male Charmanderwith Outrage to a female Larvitar/Pupitar/Tyranitar.

Pursuit: Breed a male Dunsparce, Rattata/Raticate, Taurosor Umbreon with a female Rhyhorn/Rhydon, then breed the resulting maleRhyhorn with Pursuit to a female Larvitar/Pupitar/Tyranitar.

Stomp: Breed with a male Lickitung or Rhyhorn/Rhydon.

===============================IN BATTLE================================Max stats at level 100HP: 303Attack: 226Defense: 198Special (RBY): noneSpecial Attack (GCS): 188Special Defense (GSC): 198Speed: 180Effective against: Fire, Electric, Poison, Rock, Steel,Ice, Flying, BugNot effective against: Fighting, Ground, GrassResistant to: Normal, Fire, Electric (immune), Poison (4x),Flying, RockWeak against: Water (4x), Grass (4x), Ice, Fighting, Ground,SteelSuggested movesetHeld Item (GSC): Focus BandEarthquakeAncientPowerSwaggerHyper Beam

I like Larvitar because he is, as I said, the cutest member of hisparticular evolutionary chain. I don't like Larvitar because he is, asI said, yet ANOTHER unfortunate Rock/Ground type with horrendous stats(for such a crummy type combo the Rock/Ground group certainly has a lotof representatives, wouldn't you say?). I'm also not a huge fan of Tyranitarbecause he is decidedly overused and borderline cheap in his inflated stats (his 4x weakness to Fighting, slow foot speed and regular weakness to afew other common types are the only things keeping him from being legendary,to my way of thinking). Well, we're talking about Larvitar today, and ashe has to change types as well as stats upon evolving it'd probably bebest to analyze him as his own Pokemon.

Earthquake is an easy enough decision; young Larvitar receives STABfor the move and his Attack actually isn't half bad (for a doubly unevolvedPokemon, that is). Earthquake remains in Tyranitar's standard moveset dueto his awesome Attack even though he loses his Ground type nature (andthus his STAB) upon evolving. You're not too likely to run into any trainerswho will willingly leave their Fire, Electric or Poison type in againstLarvitar, but one can always hope. Earthquake is basically your main attackingmove, useful against anything that isn't specifically resistant to it and,of course, the dreaded Flying types.

As usual, I like AncientPower on Larvitar because it's highly accurate,moderately powerful and carries with it that blessed 10% chance of boostingall of the user's stats. Larvitar really needs that boost; without it he'snot terribly likely to last past the word "go" in any battle. Unlike manyof the pure Ground types I recommend AncientPower on, Larvitar actuallybenefits from STAB on this move as well.

And, really, I think AncientPower fits Larvitar and family betterthan most of the other Pokemon that can learn it...he may not officiallybe one of the "ancient" Pokemon, but considering that both Tyranitar'sname and character are modeled after the famed Tyrannosaurus Rex,well, I find him most befitting of a dinosaur-ish move such as AncientPower.As always, AncientPower should come in handy both against the Flying typesthat Ground type moves can't hit and against the Bug types that Groundtype moves are weak against offensively.

Swagger is...meh. I don't really like suggesting this move on Larvitaras he doesn't have the Defense to withstand an essentially Swords Dancedphysical attack, but his move options are surprisingly limited. My hopeis that the opponent will bring in an elemental attacker with no physicalattacks, since most of Larvitar's exploitable weaknesses happen to be specialtypes. If this happens, of course, Swagger will essentially be a free ConfuseRay for you with no real drawbacks.

If your opponent IS packing a physical move, however, you'd betterhope Larvitar can by some miracle kill it before it rids itself of itsconfusion and/or that the remainder of your party is fast enough to finishit off before it can use its beefed-up physical Attack to decimate them.Because of this Swagger is obviously a huge gamble but, if you think aboutit, most of the moves in Pokemon are depending on whom you use them against.

I suggest Hyper Beam as the last move purely for novelty. Well,not purely for novelty, I suppose, since if Larvitar manages toland a Hyper Beam he's going to do a fair bit of damage. The one roundwaiting period attached to Hyper Beam is a concern for most Pokemon, butI don't feel Larvitar has to worry about it because I don't expect himto last past the first turn or two anyway. Although many Pokemon can takethe Hyper Beam TM Larvitar is one of the very few who actually learns themove on its own, so we might as well keep it at least for his as of yetunevolved form.

You can also go the "practical" route with Return, of course, thoughI feel in Larvitar's case Hyper Beam will do more cumulative damage (aswell as being much more fun to witness). As for a Held Item, I supposeFocus Band is as good a choice as any. A single hit from any number offully evolved Pokemon will bring Larvitar down; you might as well prayfor that miniscule chance that Focus Band will help him hang on throughone more round.

That's basically all the options Larvitar has. Even if his SpecialAttack wasn't so crummy, he can't learn any of the more popular elementalattacks until he evolves. Crunch is pointless on Larvitar as he won't receiveSTAB on the move until he evolves, and you're not going to want to go upagainst any Psychics with Larvitar until he evolves as well (not only ishe not yet immune to attacks of their types, but his temporary Ground sidewill ensure that a single Ice Punch from Alakazam sends Larvitar packingbefore he can get a single hit in).

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I can't in good conscience recommend Larvitar to anybody; his horriblemove compatibility, wretched stats and hideous type combo all work togetherto seal his face as an incredibly fragile novelty Pokemon. That's all.I might train Larvitar simply because he's cute and because his evolvedform is a tad too cheap for my tastes, but on the whole I'd only suggestthis Pokemon to people who enjoying toying with their opponents and insultingtheir capabilities as a trainer.

Have fun training this voracious Kermit lookalike if you feel youare indeed one of these people, and don't forget to stop by tomorrow tocheck out the latest Pokemon of the Day!