Mega Man battle Network 6: Cybeast Falzar/Cybeast Gregar

Also recognized as: Rockman EXE 6: Dennoujuu Falzer/Dennoujuu Glaga (JP)Developer: CapcomPublisher: CapcomPlatform: video game Boy AdvanceReleased in JP: November 23, 2005Released in US: June 13, 2006Released in EU: June 16, 2006

This game has surprise development-related text.

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This video game has unused graphics.
This video game has unused music.
This game has debugging material.
This video game has regional differences.

Mega Man battle Network 6 is the sixth and also final rate of the fight Network series. The game finally introduces easily playable Navis, gets rid of the EX-virus system, and adds a second elemental cycle. The US and European versions additionally removed content from the game, consisting of Crossover battle 2.


3 Unused Enemies5 Unused Text6 regional Differences

Build Date

RegionVersionROM AddressText

REXE6 G 20050924a JPOct 24 2005 21:26:22

JPFalzar0409DC15AD50REXE6 F 20050924a JPOct 24 2005 21:23:00
USGregar03F7541519C8REXE6 G 20060110a USApr 6 2006 14:08:48
USFalzar03F78014FE78REXE6 F 20060110a USApr 6 2006 14:14:54
EUGregar03F7541519C8REXE6 G 20060110a PLApr 6 2006 14:44:50
EUFalzar03F78014FE78REXE6 F 20060110a PLApr 6 2006 14:54:12

Unused Sprites

This beforehand screenshot shows Elecman spreading blue-colored thunder native his fee attack. Over there is no way to trigger blue thunder in the last game and also it is unknown whether it had any kind of special effect because it was presented in this game. Supposedly blue thunder was claimed to show up in the horizontal thunderbolt sprite which additionally remained unused. This cosmetic function was simply dropped.

Tomahawk Cross also faced layering issues. MegaMan himself is layered end the Cross"s sprite. Normally, Crosses space busts layered end the consistent MegaMan sprites. Assaults that call for animations unique to the overcome are normally flattened, however for this case, the sprite ~ above MegaMan was kept and also still exist in the last version. One information that didn"t lug over was the detail. It"s sort of hard to see yet the at an early stage screenshot had more detailed arms than seen in the sprites below.

In the last version, despite the sprite still exists, the cross bust shows up over MegaMan properly, however the incomplete details can"t typically be seen. The sprite is also an extremely incomplete and also offers insight as to how Capcom"s sprite artists worked on sprites. The arms are especially flatter. The emblem is sloppily made. The backpack object is missing. And the shoulder pads are still blue.

Chip-charging was included in Mega Man fight Network 4. In this game, there are alternating colors because that elemental chips. Apparently when an element chip was charged, the charge computer animation would be fancy the matching color. However, there is no known means to create this behavior in the game. This animation does play as soon as using the Beast link Gate exclusive Chips; PunchArm, NeedleArm, PulseArm and also BoomerangArm which readjust your charge Shot to FireHit, AquaNeedle, ElecPulse, and Boomerang, respectively.

The flamethrower sprites were updated in this game, but it apparently duplicated over old colors. There room elemental fire colors and also a dark color. Probably there would have been element flames the some kind in the game, however these aren"t used.

The Pulse pear enemy also has one unused animation. It appears that the was an alleged to open up up and perform a scan of some sort. If this sprite exists, over there is no known means to create this habits or understand what it did.

The Shrubby virus has actually one unused animation. Being among the more animated viruses, the has different animations for different situations. Its first animation is the idle animation. The second animation is the foe panicking, trying come hide behind an object. The third animation is it prepare to attack. This man GIF is the sixth animation, which has it squatting come the allude where foot can"t be seen. This computer animation isn"t used however its actions is similar to the Ratton enemy from the an initial three games where it would certainly act faster when its HP was lower.

Beast Overs were likewise supposed to usage their own color. In the game, after ~ Beast the end time operation out, Beast Over can be enabled. However, the exact same colors room used and also the sprite just cycles through green colors because that Gregar and red colors because that Falzar. This unused palettes indicate that Beast Over would certainly have changed the sprite"s palette completely. This would complement the colors offered in the main artwork for the Beast Overs. However, Falzar Beast"s wings don"t have actually a corresponding Beast over palette which might imply the there to be programming/time concerns in implementing this feature. Note that Falzar Beast"s wings have actually two palettes for all 5 Crosses, a lighter motion color, and a full Sync shade with a lighter version of that supplied for movement.

Some NPCs have extr palettes that room not used all over in the game. 2 of them have palettes similar to NPCs uncovered in the two coming before titles.

Because the e-Reader feature was eliminated in the international version, these labels walk unused.

Unused Enemies

Mega Man fight Network 6 additionally introduced the Virus Battler. The player may find "Rare" viruses and defeating them registers them for use in the Virus Battler.

The rarely Fan opponent can"t typically be encountered in the game. Every Virus Battler viruses normally have 2 execution of their Rare version. The WindBox family is a noteworthy exception because it has pulling and also pushing version of the enemy. Technically the rare Fan would certainly have had a different effect from rarely Box and also therefore the selectable enemy in the Virus Battler list would not match. The Virus Battler permitted for just one version from the virus family and also the fan wasn"t chosen.

The rarely Kettle, referred to as Kettle SP in-game, is maybe the Rare-colored variation of the Kettle enemy. However, Kettle is no selectable in the Virus Battler. The was most likely excluded as result of the way it handle HP which would certainly not role properly v standard adversaries and accumulated HP. Likewise note the the color was made especially for this version. Since the Kettle family adds one extra version used exclusively in Heatman"s sidequest, the other Rare version could not be included.

Unused Virus Battler Enemies

When the Virus Battler list is debugged, 2 unused enemies show up on the list: Trumpy and also Kettle. Every other adversaries are accounting for. The Kettle may not have actually been contained due come the factors above. The Trumpy may have also been excluded because a Rare variation wouldn"t to the right in the maximum enabled 6 versions per enemy.

Unused JudgeMan Attack


Buried in the game"s strike list, there is a an extremely non-standard attack. As soon as hacked in, the attack will cause a blog post box to show up (never done during a battle, psychic you) and also Judgeman speak "MegaMan, thou need to not move." ~ the attack, the enemy"s panels room highlighted blue (an effect never done anywhere in the series) and a placeholder sprite shows up which floats a couple panels prior to freezing the game.

Additional currently of message follow this which show up exactly as viewed in-game:


One way to analyze this is that Judgeman could punish MegaMan if he falls short to monitor his orders (browser game Tower of sky has an example of such a mechanic), though the placeholder result on the battlefield is quite indecipherable.

Unused Text

The game also has a couple of unused text and debug commands.

Unused Map Names

There space a few unused maps. The only evidence of their existence is their name on the map name list: Stg6Dungeon1, Stg6Dungeon2, Stg6Dungeon3. These room presumably placeholder names for boss maps. The ax "Stage" defines the ceo map and "Dungeon" explains the room. Assuming there to be a sixth stage, over there would have actually been 2 more storyline bosses in the video game than the 4 bosses there are in the final. Over there is no other data easily accessible on this maps so the is difficult to know how easily the ide of 6 bosses was dropped.

The remainder of the unused entries are all labelled "Extra"; these are presumably placeholders for the home Pages just meant come pad the list for the easily accessible HPs.

Wireless Test

At 0x6DAE68 in the us Falzar game, over there is a compressed text archive which shows up to it is in some sort of Wireless connection test or tutorial. Over there is no reminder for this data and therefore no known technique to gain it to appear during the game. In this test, the player can choose either organize or customer right off the message box (never done in-game). A connection is climate initiated with an additional player called "Mike". The is worth noting no one of the text appears in the game and everything written in the archive was written for the use of the save only. Placeholder names for the client, host and their comments are current in the archive. MegaMan additionally speaks all the dialogue.

Please choose to bethe host or Client.This is the host.Please wait forClient transmission.Mike applied toplay wirelessly!Play through Mike?Connected come playwith Mike.Seems choose wirelessinitialization hasfailed...Communication error.Please reset thesystem...There to be a linkerror.Your partnercancelled thetransmission.I cancelled thetransmission.BobBobMikeLet"s play!

No sirloin Coil!


For some inexplicable reason, as soon as a specific flag is permitted and the player is in any kind of of the school maps, MegaMan will suddenly say "No sirloin Coil!" While rush Coil is a powerup indigenous the classic Mega male games, the recommendation is tho random. Also, the way the heat of conversation is collection up, if the player has actually GroundMan, he will certainly say his very own thing when every other Navi will certainly default to MegaMan mentioning Rush Coil. GroundMan"s complete line of dialogue is:

Hey! It"s no timeto be doing thatsort that thing!You should beconcentratin"!

Debug Text

The game also has generally inaccessible debug text. They execute the impacts described and also were provided for trial and error purposes in the game. 2 of the commands actually have actually the native "Cheater" composed in parentheses for every little thing reason. In Japanese, they appear as インチキ.

47= cannot Converse65= every mail sent6F= Seaside HP BannerAB= eco-friendly HP BannerAC= sky HP BannerAD= ACDCTown HP BannerAE= all mail receivedAF= BOKTAI businessman DISPLAYB5= eco-friendly Town Chip trader SP DisplayB6= Navi adjust Box DisplayB7= バグピーストレーダーひょうじB8= BBS EntryBF= request BBS entryC0= 1 point AcquiredC1= request CompleteC2= every Requests CompleteC3= acquired Rush FoodC5= walk to underground from collection 2C9= operate Partner Navi (CHEATER)CA= Virus Battle collection (CHEATER)CB= Max Virus MAXCC= Recheck Gold an enig DataD1= 1 HP MemoryD3= Reg increase 1D4= Reg up 2D5= Reg increase 3D6= 0 Zennys ClearedD7= 0 an insect Frags ClearedD8= Extra DeckD9= Folder2DA= Extra DeckDC= begin Fishing GameDD= Evil heart GameDE= cooking GameDF= role mini GameE0= Blackout GameE1= Erasure GameE2= rock Crusher GameE3= check Real MegamanE5= Check an enig DataE6= change to MegamanE7= change to ElecmanE8= change to HeatmanE9= readjust to ErasemanEA= readjust to SlashmanEB= change to ChargemanEC= adjust to SpoutmanED= adjust to TomahawkmanEE= readjust to GroundmanEF= change to DustmanF0= adjust to TengumanF1= Beast adjust OK/Cross adjust OKF2= readjust to ProtomanF3= BOKTAI suggest GETF4= surprise Gate DisplayF5= EX MemoryF6= You obtained PAF7= Reality human being TourF8= Cyberworld TourF9= obtained Navi CustFB= brand-new MailFC= an extremely WealthyFD= friend got: below ChipFE= you got: all ChipsIt is precious noting the entry B7, バグピーストレーダーひょうじ, just exists in the English variation of the video game untranslated. The second-to-last personality actually shows up together an A-button character since that character overwrote a valid Japanese personality in the united state version. This command unlocks the an insect Frag trader, in this situation to show up in secret 2. An additional BBS Entry post replaces this unlock command in the Japanese version.

Regional Differences

CrossBatch Item


CrossBatch is a vital Item the exists in the game, but cannot be generally obtained. In the united state version, this item reflects up with BatKey"s item description. The item offer an unknown purpose.

Tornado damages Glitch

In the Japanese variation of the game, over there is a glitch through the Tornado chip that renders it deal an ext damage. If Tornado is used over an element panel choose grass or crater panels and also has a White Capsule chip on it, rather of the assault paralyzing, it will actually do an ext damage. This glitch was fixed in the US and also EU version of the game.

The actions can be described by this ASM routine:


080CD8B4 8DA8 ldrh r0,080CD8B6 0040 lsl r0,r0,#0x1080CD8B8 85A8 strh r0,

080C9FB4 8DA8 ldrh r0,080C9FB6 49AC ldr r1,=#0xF800080C9FB8 1C0A mov r2,r1080C9FBA 4002 and r2,r0080C9FBC 4388 bic r0,r1080C9FBE 0040 lsl r0,r0,#0x1080C9FC0 4310 orr r0,r2080C9FC2 85A8 strh r0,
In the Japanese version, the routine for calculating the damage of Tornado end an elemental panel simply doubles the halfword that has Tornado"s attack. Attack power doesn"t usage the 0xF800 bits because those are booked for special strike attributes favor the White Capsule, which is 0x4000. When the routine doubles the halfword, it doubles White Capsule"s impact value come 0x8000 which is a double damage effect and also the original damage doubled.

This was resolved for the US and European version by a routine that separates the 0xF800 bits, doubles the strike value, climate returns the 0xF800 bits so that the Tornado doubles damage and also keeps the paralysis effect.

Removed Maps

The US and also European versions gotten rid of three maps indigenous the game: Undernet 3, Graveyard 1, and also Immortal Area. Removing Undernet 3 and Graveyard 1 provides the post-game much shorter and pressures a relocation of the pest Frag trader to Undernet Zero. Perhaps due to cartridge limitations, the removed of this maps likewise meant all your dialog to be removed. Graveyard 1, in details had message for plenty of tombstones in the area, which can have led to more space the cartridge didn"t have. Due to the fact that the Immortal Area to be removed, the item base drops in Undernet Zero is rather used on a door in Graveyard 2 i beg your pardon was no there in the Japanese version.

Also in the US and also European versions, map previews to be removed. Each map had actually a ar where the player could inspect for a preview that the current map. The message is quiet translated and in the game, yet the map graphics to be removed in addition to the write-up used to inspect them.

Crossover Features

Like fight Network 4 and also 5, 6 likewise has referrals to the Boktai series. Unfortunately, the US and also European version removed most of that content, likely because Boktai 3 was never released outside of Japan. Every the events, dialog, maps, and Crossover attributes were eliminated in localized releases. Furthermore, the Crossover routine Advance, Otenko and also GunSolEX chips was tampered with and also the Django and also Count chips were broken completely. It is additionally not possible to fight the count in the US and European versions as the ceo data was additionally removed (an idle MegaMan replace instead replace the Count"s boss appearance in battle). If the Crossover battle menu is hacked right into from the Star Screen, it is still feasible to create a link with a Japanese Boktai 3 on any type of version of fight Network 6. Nothing will take place in the battle because the count can"t fight.

The Crossover event when the player first fights the count and afterwards was damaged for the localized releases. This way it is not possible to trigger the occasion normally throughout battle. However, this message is still totally intact and also translated.

The attack...It didn"t work...There is no means youcan hurt me withyour puny attacks! Let"s finish this game!C"mon! show me whatyou"ve got!Yahhhhhhhh!!That"s enough,Zap!What was that!?Gwwwahhhh!!You...You...!(After the very first battle)Gwwaaahhhh!!You can neverstop me!!Waaaaaaaaahh!He"s still gotsome hit left!Gwwahhhhhh!!I"ll never lose!MegaMan!!MegaMan,let"s dothis together!OK!!Grrrrrrrghh!Therefore, the music "伯爵 (Hakushaku) -Crossover Ver.-" in the global version is unused, either.

Beast attach Gate

Because the hardware never recorded on in the states, the US and European versions execute not work-related with the Beast connect Gate and also had its features removed. This way it is not possible to acquire the Beast link Gate symbol on the title screen and the player can"t usage leveled up connect Navis. This also means there is no legitimate method to play together ProtoMan in non-Japan versions. The Navi Change device in Tab"s shop have the right to still be triggered in the game through a cheat though. To get the Beast attach Gate symbol on the title screen, the player needs to defeat base SP with all of their version-specific Navi Data Chips. Through cheats, it is still feasible to achieve it this means and each character even had all their dialog interpreted for their encounter and defeat of Bass.

The reason the door doesn"t job-related on the us ROMs is because the Gate initially returned an attend to of FFC4 to affix with the games. Capcom, in their infinite wisdom, decided that lock didn"t want the door to be region free, and adjusted the video game to expropriate a Gate resolve of FF00, calculation the gate inaccessible. By utilizing a program, such together Hex Workshop, it IS feasible to re-enable the Beast attach Gate for us games, to placed on flash Carts, or reproduction carts.

The addresses to adjust in Hex Workshop room as follows. For Gregar, goto FF 27 3F 02 and change them to to 1F 02 C4 37 this is in the 00146336 area top top the lefthand side. For Falzar, goto FF 27 3F 02 and change them come 1F 02 C4 37 this is in the 001447E6 area on the lefthand side.

Chips that perform NOT work-related are the following: GunDelEX, Django, Django2, Django3, counting (Hack Jack), CountEX, CountSP, Gregar, Falzar.

The CrossOver PA (Django-Django2-Django3) does work, however, Django offers a white dot as his sprite.

Chips that execute work, but are buggy: Otenko (Uses a white dot together its sprite)

Chips that SURPRISINGLY work in the us game, the were to plan to be cut: DarkSword, DarkInvis, DarkThunder, DarkPlus, DarkRecover, PunchArm, NeedleArm, PulseArm, BoomerangArm, SynchroTrigger, DoubleBeast

By editing the game, that is 100% possible to play together ProtoMan, use Leveled Up connect Navis, and obtain the Beast attach Gate symbol without the usage of cheat in the us version that the games. All data, with the exception of the previously mentioned Chips, is still in the game"s code.

e-Reader Cards

For the same reasons as above, the e-Reader functions were removed and unlike in the ahead game, the cards can"t be re-activated with cheats or hacking. Anything regarded the e-cards were gotten rid of in localized versions and also the inquiry BBS has all the requests easily accessible to the player there is no the require of the e-cards. Also, because e-Reader attributes were removed, it is not feasible to acquire the dual Beast, Gregar and also Falzar chips normally.

Unlike every other game in the series, this chips were also broken an interpretation even if they"re hacked into a folder, they frozen the game due to the fact that all the data about the chips to be removed, including graphics (except twin Beast / DblBeast).

Title Screen

Japan north America

For the last game in the series, transforms to the logo design for the worldwide version were much less drastic compared to the previous games.

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Custom Gauge l or R Graphics

Japan USA/Europe

Custom Gauge l or R graphic is different in the Japanese version.